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Sony Computer Entertainment America Inc. (SCEA) markets the PlayStation
family of products and develops, publishes, markets, and distributes software
for the PlayStation Portable entertainment system, PlayStation 2 and
PlayStation 3 computer entertainment systems, for the North American market.
Based in Foster City, California, Sony Computer Entertainment America Inc.
serves as headquarters for all North American operations and is a wholly owned
subsidiary of Sony Computer Entertainment Inc.
We're looking for compiler engineers to help build high-level shading language
programming tools: compiler, assembler, and low-level utilities.
Responsibilities:
Principle duties include maintenance of a shading language compiler, including
defect fixes and compiler performance testing, development of performance
enhancements, such as code optimizing transformations, responding to user
support requests, and preparation of related technical documentation.
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