Company Internection
Job Title Sony PlayStation: Compiler Engineer
Reference 20070926-8617-9680
Posting Date 18 October 2007
Job Location Foster City, California (Bay Area)
Description Sony Computer Entertainment America Inc. (SCEA) markets the PlayStation family of products and develops, publishes, markets, and distributes software for the PlayStation Portable entertainment system, PlayStation 2 and PlayStation 3 computer entertainment systems, for the North American market.

Based in Foster City, California, Sony Computer Entertainment America Inc. serves as headquarters for all North American operations and is a wholly owned subsidiary of Sony Computer Entertainment Inc.

We're looking for compiler engineers to help build high-level shading language programming tools: compiler, assembler, and low-level utilities.

Responsibilities:
Principle duties include maintenance of a shading language compiler, including defect fixes and compiler performance testing, development of performance enhancements, such as code optimizing transformations, responding to user support requests, and preparation of related technical documentation.

Qualifications * Two-years recent experience working on toolchain internals (compiler, assembler, linkers).
* Excellent C/C++ programming skills.
* Solid proficiency in basic code optimization.
* Basic understanding of advanced processor architectures.
* Experience with Cg/HLSL/GLSL shader programming is a plus.
* Comfortable working in either a Linux environment or a Windows environment.
* Must work well in a team environment, as well as independently.
* Bachelor's degree or equivalent in CS or similar discipline.

Offering exceptional benefits including Medical, 401(k) with match of up to 4%, and Annual Bonus Program. For confidential consideration, please submit resumes via our website and reference jobcode: ML11132.

Sony Computer Entertainment America
Principals only please. An EEO.

Contact Attn: Human Resources
Website www.us.playstation.com/jobs

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